Experienced in Shader development, Look Development and Prototyping in Unreal and Unity
PBR Material Authoring, normal mapping, displacement generation, naming conventions, object hierarchy, custom setup and custom tagging of vehicles, environment and game-play objects and effects. R&D, pipeline, best practices, documentation and instruction to a team of Jr artists.
Fluent in UE4, Maya, Substance Designer, Substance Painter, Photoshop and Quixel Suite for modeling and photo realistic PBR materials
I employ the latest techniques in 3D art and game development to build superior looking and functioning models, levels and characters. Experienced with all aspects of modeling, texturing, shading, lighting, rigging, skinning and animation for games.
https://3d_dude.artstation.com/
Currently Technical Artist At Stage Inc. - https://stageverse.com/
Environment Art Examples – UE4, Maya, Substance and Photoshop