Senior 3D Artist / Technical Artist / Game Developer
Experienced Senior 3D Artist & Game Developer

Technical Art & Art Direction
PBR Material Authoring, normal mapping, displacement generation, naming conventions, object hierarchy, custom setup and custom tagging of vehicles, environment and game-play objects and effects. R&D, pipeline, best practices, documentation and instruction to a team of Jr artists.

Environment Art, Materials and Texturing
Fluent in UE4, Maya, Substance Designer, Substance Painter, Photoshop and Quixel Suite for modeling and photo realistic PBR materials

Latest in Game Art Development
I employ the latest techniques in 3D art and game development to build superior looking and functioning models, levels and characters. Experienced with all aspects of modeling, texturing, shading, lighting, rigging, skinning and animation for games.
Personal and Professional 3D Art Examples
https://3d_dude.artstation.com/




Latest Personal Work
Currently Senior 3D Artist at Grove Street Games in Gainesville, FL
Masonic Temple [UE4]
Environment Art Examples – UE4, Maya, Substance and Photoshop