• chris@chriswalch3d.com

The Art of

Chris Walch

Technical Artist for Immersive Entertainment, Games and Simulation

Technical Artist / Senior 3D Artist / Game Developer

Experienced in Shader development, Look Development and Prototyping in Unreal and Unity

Technical Art & Art Direction

Technical Art & Art Direction

PBR Material Authoring, normal mapping, displacement generation, naming conventions, object hierarchy, custom setup and custom tagging of vehicles, environment and game-play objects and effects. R&D, pipeline, best practices, documentation and instruction to a team of Jr artists.

Environment Art, Materials and Texturing

Environment Art, Materials and Texturing

Fluent in UE4, Maya, Substance Designer, Substance Painter, Photoshop and Quixel Suite for modeling and photo realistic PBR materials

Latest in Game Art Development

Latest in Game Art Development

I employ the latest techniques in 3D art and game development to build superior looking and functioning models, levels and characters. Experienced with all aspects of modeling, texturing, shading, lighting, rigging, skinning and animation for games.

Personal and Professional 3D Art Examples on Art Station

https://3d_dude.artstation.com/

Masonic Temple - UE4

Masonic Temple - UE4

Modeling, Texturing, Materials and Lighting

AK-47 Game Model

AK-47 Game Model

Maya, Photoshop, Quixel Suite

Black Hawk Game Model

Black Hawk Game Model

Maya, Photoshop, xNormal

Japanese Castle Game Model

Japanese Castle Game Model

Maya, Photoshop, xNormal

Latest Personal Work

Currently Technical Artist At Stage Inc. - https://stageverse.com/

May 21, 2019 1 comment

Masonic Temple [UE4]

Environment Art Examples – UE4, Maya, Substance and Photoshop